import { EVector3 } from "../engine/Math";


export interface IMoveObject {

    setVisible(f: boolean): void;
    isVisible(): boolean
    getAnchorX(): number
    getAnchorY(): number
    getScale(): number
    setScale(s: number): void
    // abstract setZIndex(i: number): void
    setNodeX(x: number): void;
    setNodeY(y: number): void;
    getNodeWidth(): number
    getNodeHeight(): number

    getWorldPosition(): EVector3;
}